RLCS League Rankings

What is it for?
This site is a way to view the RLCS League Play rankings for North America (NA), Europe (EU), Oceania (OCE), and South America (SAM). In addition, the rankings for NA RLRS and EU RLRS are also available.

It allows you to enter outcomes for any unplayed matches and see the outcome on the final rankings live. Try to figure out how your favourite teams are able to make it to the Playoffs!

Once you've picked the results for each match you can easily copy the URL to share with others what you chose.

At the moment, the full extent of tiebreakers are not implemented. Any ties that rely on tiebreakers which are coloured red in the panels to the right may be incorrect at this stage.
What do the colours / ranks mean?

North America RLCS and Europe RLCS

1st and 2nd automatically qualify for the World Championship.
3rd and 4th qualify for the Regional Championships with an extra "life".
5th and 6th qualify for the Regional Championships.
7th and 8th drop to the Promotion Tournament.

Oceania RLCS

1st through 4th progress to the Oceania Series Playoffs.
5th through 8th do not progress any further.

South America RLCS

1st and 2nd progress to the Grand Series Playoffs with an extra "life".
3rd through 6th progress to the Grand Series Playoffs.
7th and 8th do not progress any further.

North America RLRS and Europe RLRS

1st and 2nd progress to the Rival Series Regional Playoffs with an extra "life".
3rd and 4th progress to the Rival Series Regional Playoffs.
5th and 6th retain their spots in the RLRS for the next season.
7th through 10th drop out of the RLRS.
The ranking method (NA, EU, and OCE)
The ranking method is described in the RLCS Rules, and copied below.

League Play

Rankings will be determined by comparing the total number of Match wins received by a Team during the RLCS League Play. If a Team is disqualified from a Match by Psyonix and/or the Tournament Administrator, the Match will be recorded as a 3-0 win in favor of the opposing Team.

Tiebreakers

If two or more Teams within RLCS or Rival Series achieve the same number of Match wins, resulting in a tie, the tie(s) will be resolved by applying the following tiebreaking mechanisms, in order of application. All calculations involve only Games from either RLCS or Rival Series (excluding the World Championship), as applicable.

  1. Game Differential "Game Differential" is defined as the total number of Games won by a Team minus the total number of Games lost by such Team.
  2. Game Differential in Games between tied Teams
  3. Calculate the Game Differential for tied Teams against the highest ranked team that is not a tied Team ("Included Teams"). If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  4. Highest Goal Differential in Games between tied Teams. "Goal Differential" is defined as the total goals scored by a Team minus the total goals allowed by such Team.
  5. Calculate the Goal Differential for the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  6. If none of the tiebreakers can resolve the tie, then the Teams will draw lots.

If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.
The ranking method (SAM)
The ranking method is described in the Grand Series Official Rules, and copied below.

League Play

Rankings will be determined by comparing the total number of Match wins received by a Team during the League Play. If a Team is disqualified from a Match by the Tournament Organizer, the Match will be recorded as a 3-0 win in favor of the opposing Team.

Tiebreakers

If teams finish on the same number of match wins at the end of the League Play season, the following tiebreaker rule will take effect in this order:

  1. Game Differential defined as total number of Games won by a Team minus the total number of Games lost by such Team.
  2. Game Differential in Games between tied Teams.
  3. Calculate the Game Win Differential for tied Teams by dividing (a) the total number of Games won by a tied Team against: the other tied Teams plus the highest ranked Team that is not a tied Team ("Included Teams"), by (b) the total number of Games played by a tied Team against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  4. Highest total Goal Differential defined as total goals scored by a Team minus total goals allowed by such Team.
  5. Highest total goal differential in Games between tied Teams.
  6. Calculate the total goal differential by taking a tied Team’s total goals scored against the Included Teams minus total goals allowed against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  7. If none of the tiebreakers can resolve the tie, then the Teams will draw lots.

If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.