RLCS League Rankings

What is it for?
This site is a way to view the RLCS League Play rankings for North America (NA), Europe (EU) and Oceania (OCE). In addition, the rankings for NA RLRS and EU RLRS are also available.

It allows you to enter outcomes for any unplayed matches and see the outcome on the final rankings live. Try to figure out how your favourite teams are able to make it to the Playoffs!

Once you've picked the results for each match you can easily copy the URL to share with others what you chose.

At the moment, the full extent of tiebreakers are not implemented. Any ties that rely on tiebreakers after #2 (see the panel to the right) may be incorrect at this stage.
The ranking method
The ranking method is descired in the RLCS Rules, and copied below.

League Play

Rankings will be determined by comparing the total number of Match wins received by a Team during the RLCS League Play. If a Team is disqualified from a Match by the Tournament Organizer, the Match will be recorded as a 3-0 win in favor of the opposing Team.

Tiebreakers

If two or more Teams within RLCS League Play or Rival Series achieve the same number of Match wins, ties will be resolved by applying the following tiebreaking mechanisms, in order of application. All calculations involve only Games from either RLCS League Play or Rival Series, as applicable.

  1. Game win percentage defined as total number of Games won by a Team divided by the total number of Games played by such Team.
  2. Total Game wins in Games between tied Teams.
  3. Calculate the Game win percentage for tied Teams by dividing (a) the total number of Games won by a tied Team against: the other tied Teams plus the highest ranked Team that is not a tied Team (“Included Teams”), by (b) the total number of Games played by a tied Team against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  4. Highest total goal differential defined as total goals scored by a Team minus total goals allowed by such Team.
  5. Highest total goal differential in Games between tied Teams.
  6. Calculate the total goal differential by taking a tied Team’s total goals scored against the Included Teams minus total goals allowed against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  7. If none of the tiebreakers can resolve the tie, then the Teams will draw lots.

If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.